Frequently Asked Questions
The NeighborMood is primarily designed for middle and high school students, but anyone who wants to learn more about financial literacy or improve their consumer skills can and should play the game!
Parents can also take an active role in encouraging their kids to discuss what happened in the game and why they made the decisions they did to consolidate their learning. We highly recommend parents to play the game with their kids and embark on The NeighborMood journey together!
Parents can also take the game beyond screen time and help their kids consolidate the lessons learned in real life. There are a number of suggested fun activities available in the teaching guide.
The NeighborMood is a life simulation educational game, so your financial and life decisions determine your game progress. It’s a story-based adventure without specific difficulty levels. Instead, the story is split into 4 seasons of gameplay, which are designed to be played in many short sessions. We expect players to spend approximately 2 hours to complete each season in total.
We recommend playing no more than 3 in-game “weeks” per session to avoid too much screen time. Additionally, a screen time lock is available in the game’s settings to limit you or your child’s maximum game time to approximately 30 minutes a day.
The NeighborMood was created with real world scenarios in mind with a focus on core consumer skills we believe every kid should have access to. It is designed to be compatible with the FoolProof Foundation’s financial literacy modules, which are compliant with most U.S. state and national financial literacy standards.
The game allows kids to experience the consequences of the lessons they’ve learned in class, which we believe really makes the lessons valuable.
Virtually all major financial education products are backed by the debt industry such as credit cards, businesses, banks or other financial institutions. These business make money when kids make mistakes, so of course they’re not teaching critical consumer skills and healthy skepticism!
The NeighborMood is 100% commercial free and we have no hidden agendas, and this is why we’re the first game made in collaboration with the FoolProof Foundation and endorsed by the Campaign for a Commercial Free Childhood. We also offer a full, immersive experience that teaches much more than singular financial skills.
The Financial Savviness score is a good indicator of how your kid has been tackling financial decisions and questions. They will be awarded with Financial Savviness if they have given the correct financial advice or made a wise financial choice.
The NeighborMood score helps evaluate attitude, and is awarded when the player helps their neighbors with their problems or is generally nice to them.
If you are a parent or an educator looking to help your kids learn better, you can download the official NeighborMood teaching guide to help your child consolidate what they have learned in the edgame.
For technical support or if you need help with downloading the game, please contact [email protected].
The STEM Series is designed for students aged 9 to 14 (upper primary to lower secondary / late elementary to middle school). The games is fit for all students regardless of learner’s diversity as they are designed to introduce basic concepts from scratch before progressing to in-game application.
The Series includes 10 games that introduce STEM concepts through the theme of aviation. They cover concepts such as center of gravity, buoyancy, aerodynamics, etc.
We recommend students to play in groups of 2-3 per device for an optimal experience, but the games can also be played individually or in larger groups.
The STEM Series games are designed to be compatible with a standard classroom lesson (35 minutes to 1 hour). Each STEM game should take no more than 1 hour to complete. (10 hours total for the 10 edgames in the Series)
Each edgame in the STEM Series is closely linked with specific STEM learning objectives.
If you are in Hong Kong, the Series covers learning objectives across Integrated Science, Mathematics, and General Studies. It also trains generic skills and can be used to fulfil Life-Wide Learning requirements as stipulated by the Education Bureau (EDB).
Please contact our team at [email protected] to learn more.
Dot Dot Fire’s STEM Series encourages kids to find their own paths to success and experiment with different methods of solving the problems placed in front of them. This encourages a fundamentally STEM mindset instead of simply combining Science, Tech, Engineering, and Mathematics. The Series also has a strong focus on soft skills such as hand-eye coordination, decision-making, and problem-solving. We also bring the program from virtual to reality with suggested activities and a proprietary hands-on device.
Teaching guides are available for teachers in school. The STEM concepts are taught in-game, which means the teacher becomes a facilitator and has the ability to give students individual attention as they see fit. Teachers are given space to help those in need and a launching pad to elaborate on the concepts taught to better cater for learner diversity.
Most of the games have some form of numerical scoring mechanism. In most cases, the higher this score, the better the kid has applied their knowledge. However, for some games, this may not be a true reflection of conceptual understanding, as hand-eye coordination and other skills may also be involved.