Frequently Asked Questions
The NeighborMood is primarily designed for middle and high school students, but anyone who wants to learn more about financial literacy or improve their consumer skills can and should play the game!
Parents can also take an active role in encouraging their kids to discuss what happened in the game and why they made the decisions they did to consolidate their learning. We highly recommend parents to play the game with their kids and embark on The NeighborMood journey together!
Parents can also take the game beyond screen time and help their kids consolidate the lessons learned in real life. There are a number of suggested fun activities available in the teaching guide.
The NeighborMood is a life simulation educational game, so your financial and life decisions determine your game progress. It’s a story-based adventure without specific difficulty levels. Instead, the story is split into 4 seasons of gameplay, which are designed to be played in many short sessions. We expect players to spend approximately 2 hours to complete each season in total.
We recommend playing no more than 3 in-game “weeks” per session to avoid too much screen time. Additionally, a screen time lock is available in the game’s settings to limit you or your child’s maximum game time to approximately 30 minutes a day.
The NeighborMood was created with real world scenarios in mind with a focus on core consumer skills we believe every kid should have access to. It is designed to be compatible with the FoolProof Foundation’s financial literacy modules, which are compliant with most U.S. state and national financial literacy standards.
The game allows kids to experience the consequences of the lessons they’ve learned in class, which we believe really makes the lessons valuable.
Virtually all major financial education products are backed by the debt industry such as credit cards, businesses, banks or other financial institutions. These business make money when kids make mistakes, so of course they’re not teaching critical consumer skills and healthy skepticism!
The NeighborMood is 100% commercial free and we have no hidden agendas, and this is why we’re the first game made in collaboration with the FoolProof Foundation and endorsed by the Campaign for a Commercial Free Childhood. We also offer a full, immersive experience that teaches much more than singular financial skills.
The Financial Savviness score is a good indicator of how your kid has been tackling financial decisions and questions. They will be awarded with Financial Savviness if they have given the correct financial advice or made a wise financial choice.
The NeighborMood score helps evaluate attitude, and is awarded when the player helps their neighbors with their problems or is generally nice to them.
If you are a parent or an educator looking to help your kids learn better, you can download the official NeighborMood teaching guide to help your child consolidate what they have learned in the edgame.
For technical support or if you need help with downloading the game, please contact [email protected].
It’s a series of 10 games based on the STEM concepts in a paper plane launcher and real aviation. They cover concepts such as center of gravity, buoyancy, aerodynamics, etc.
The game is designed for students from age 9 to 14 (upper primary school to lower secondary / middle school). The game is fit for all students in class as they start from teaching the basic concepts before in-game application.
We recommend students to play in groups of 2-3 per device for an optimal experience, but any number of people in a group works.
The STEM games are each closely linked with chosen STEM learning objectives. For HK version, they cover learning objectives across Integrated Science, Mathematics, Liberal Studies, and also train generic skills as stipulated by the EDB.
Please contact our team [email protected] to learn more.
Dot Dot Fire’s STEM program encourages kids to find their own paths to success and experiment with different methods of solving the problems placed in front of them. This encourages a fundamentally STEM mindset instead of simply combining Science, Tech, Engineering, and Maths. The series also has a strong focus on soft skills such as hand-eye coordination, decision-making, and problem-solving. We also bring the program from virtual to reality with suggested activities and a proprietary hands-on device.
Teaching guides are available for teachers in school. The STEM concepts are taught in-game, which means the teacher becomes a facilitator and has the ability to give students individual attention as they see fit. Teachers are given space to help those in need and a launching pad to elaborate on the concepts taught to better cater for learner diversity.
Almost all 10 games have some form of numerical scoring mechanism. The higher the score, the better they have applied their knowledge, although for some games, this may not be a true reflection of conceptual understanding, as hand-eye coordination and other skills may also be involved.