We don't "gamify", we make games.
We don't try to "find learning" in fun - we craft learning.
"Gamification" is the newest buzzword in 21st century education and educational games that promise to be fun are now a dime a dozen. We've seen plenty. Here's the international status quo: games that are fun provide little to no learning, and programs that teach aren't fun.
Local productions fail to deliver global standards. International powerhouses cannot provide a truly localized service.
We are Hong Kongers, World Class, and proud.
Tap the pictures to see the difference!
We don't make what kids call fake games or e-quizzes. At no point in their edga.me® experience will we blatantly ask students to "solve for x" or "find the answer". Students learn through in-game application, developing problem-solving skills and deeper understanding beyond rote learning and formulaic memorization.